King & Pawn: Distant opposition

Distant opposition White to play and win ★★★☆☆
a b c d e f g h 8 7 6 5 4 3 2 1

Position: 4k3/8/8/8/8/8/4P3/4K3

Pawn far back, kings facing off. Take the distant opposition first; the pawn is only pushed once the king has the key squares.

Why this position matters

Endgames like this decide more club games than any opening trap. Knowing the distant opposition converts half-points into wins — and guessing at it throws them away. PawnPilot lets you play this exact position against tablebase-perfect defence: every slip is caught, explained, and re-scheduled for review until the technique is automatic.

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